Computers & Law Online

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Cases C-683/21 | Nacionalinis visuomenes sveikatos centras and C-807/21 | Deutsche Wohnen, the Court of Justice has clarified when national supervisory authorities may impose an administrative fine on one or more controllers for an infringement of the GDPR. In particular, it ruled that the imposition of a fine requires wrongful conduct; that is, that the…

Read More… from CJEU considers when an administrative fine can be imposed under the GDPR

The European Commission has welcomed the political agreement between the European Parliament and the Council on the Cyber Resilience Act, which was originally proposed by the Commission in September 2022. The Cyber Resilience Act (which is an EU Regulation) aims to improve the level of cybersecurity of digital products by introducing proportionate mandatory cybersecurity requirements…

Read More… from Political agreement reached on EU Cyber Resilience Act

Ofcom has published its next consultation regarding the Online Safety Act 2023 about age assurance. Part 5 of the Act imposes specific duties on service providers that display or publish pornographic content on their online services. These include the duty to implement age assurance to ensure that children are not normally able to encounter such…

Read More… from Ofcom consults on new guidance about age assurance under the Online Safety Act

Victor Gurr, Trainee Solicitor, Gisby Harrison Solicitors was nominated to attend the recent SCL 50th Anniversary Conference on 10 October 2023 as a tech law “rising star”.  “Rising stars” are invited to record their impressions of the Conference in any form they choose (in previous years these have been event reports, infographs and even poems!). These…

Read More… from SCL 50th Anniversary Conference 2023 – Rising Star Impression

What separates humanity from technology? The sudden omniscience of ChatGPT in November 2022 has prompted a good deal of philosophising on that question with the apparent gap between the human and the machine growing ever less defined. There is as yet little common ground on where the boundary lies but one oft cited difference is…

Read More… from SCL 50th Anniversary Conference Event Report: “The Dragon Under the Sofa and other stories”

Speakers Anita Bapat (Kemp Little LLP) Tom O’Flynn (Google) James Evan (Verizon media) Alex Abrahams (DMGT) Karishma Brahmbhatt (Allen & Overy LLP) Event Overview With ad-tech a key focus for data protection authorities such as the ICO and CNIL, panellists James, Alex and Tom methodically described ad-tech infrastructure, and the various players involved within the…

Read More… from Key Takeaways from the SCL Privacy and DP Group Event: Ad Tech – Bring Everyone to the Table

Historical events have always influenced the law and legal practice, which by their nature must adapt to societal and technological changes. For this 50th Anniversary edition of the magazine, we revisit a time when computers were just becoming a fundamental part of everyday life, and how the Y2K Bug (and especially the reaction and response…

Read More… from Y2K Revisited

 As 2023 starts to draw to a close, it is an appropriate time to take stock of the Cyber landscape as it is and more specifically, threat actors that have been prevalent over the past year. With lower barriers to entry and an expansive risk environment, the cost of cyber-crime has reached £6.6 billion, surpassing…

Read More… from Cyber Crime in Transition: Threat impact and investigation strategies

In the GDPR, the term “vulnerable” appears once. Recital 75 says that the risk to the rights and freedoms of natural persons may result from personal data processing of vulnerable natural persons in particular children, which could lead to physical, material, or non-material damage. What does “vulnerable” mean? Who is a vulnerable natural person, how…

Read More… from BOOK REVIEW: Vulnerability and Data Protection Law

Video games may have been a niche hobby many moons ago, but advances in tech and the drive to commercialise entertainment products have launched ‘gaming’ into the mainstream. Total worldwide revenue of the video games industry is expected to be around $580 bn in 2030. Contrast that with the worldwide cinema box-office revenue of just…

Read More… from ‘Online Harms’ and Gambling Within the Video Games Industry – What’s in Store for the Future?